My dad has recently gotten me into Battletech and we are planning a full scale campaign. The guy specifically asked for maps, not for instruction on not using them. "The rules technically allow all sorts of bad ideas." There's a human figure inserted for comparison. It keep them from shifting around too much and provides some protection. Thanks guys, appreciate all the advice and knowledge. I keep hearing about it but not dates. Lucky I found this post as I was wondering the same question and I have to say that, thanks to Sigma's pics (scales generally go over my head), the size differences on some of them is mad! 6000-8000 points will allow you to build a decent force. Sets with other playing maps were later produced as game supplements. The "Open Terrain #1" map was identical to the "Open Terrain" map previously published in the first Map Set, albeit printed on paper instead of cardboard. (The BattleTech 25th Anniversary Introductory Box Set may have been intended to be the first product featuring these improved maps, but its release was delayed until 2011 by other issues.). And it looks like they accidentally cut off part of the M-5 Caspar's aft end. Independence Day. The big jump was from PGI for MWO, and this game uses those models with a x1.25 modifier on their size. In BattleTech, spacegoing WarShips are often classified with the following terms, based on their role. A Gundam Particle cannon is the comparable damage to a capital ship weapon, and vaporizes all the armor it touches, taking out entire mechs in a single shot, absolutely coring them completely. A map set focused on the desert biome, with six 17 x 22", double-sided paper maps. Guerrilla raids and uprisings within their Inner Sphere occupation zone had left them stretched to the limit in resources. [12], ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. BattleTech - The Board Game of Armored Combat, Quote from: Delta_Ice on 06 October 2011, 23:35:09, Quote from: Lord Cameron on 07 October 2011, 12:17:39, Quote from: whiteshadowzo on 07 October 2011, 13:25:52, Quote from: Sigma on 08 October 2011, 01:10:48, Quote from: krazzyharry on 08 October 2011, 18:56:31, Quote from: Lorcan Nagle on 08 October 2011, 17:24:05, Quote from: Talz on 08 October 2011, 19:31:06, Quote from: Weirdo on 09 October 2011, 10:38:02, Quote from: Col.Hengist on 02 January 2015, 13:16:47, Quote from: Wikkid on 02 January 2015, 13:34:47, Quote from: Col.Hengist on 02 January 2015, 16:10:55, Quote from: Greywind on 02 January 2015, 16:03:33. and printing them via Inked Gaming on a neoprene map (neoprene maps are totally worth it). Battletech: Hardware Studios Dropships size comparison & next paint schemes Cranky Old Gamer 2.77K subscribers 2.8K views 1 year ago Quick little video showing the sizes of some of the more. You could also put plexiglas or lexan over the top for additional $. The first sculpt Atlas goes only to the hip. Random internet musings of a BattleTech writer are not canon. They get bigger and bigger. Your enemies might be hard to detect from orbit, so you need mechs on the ground to call in targets. Not sure if the game is still made, I believe it isn't, but you can find the terrain on the second hand market (like Ebay). The game can be played on essentially any terrain. Afterwards, the line reverted to just "BattleTech". I have been looking all over for a solid answer for what size mini's battle tech uses on a standard board and I can finding a lot of conversations dancing around the topic but not providing a strait answer. According to Strategic Operations, page 10, WarShip classes are roughly defined as follows: Other subclasses or designations exist, such as "troop cruiser" or "pursuit cruiser", though they can usually be placed in one of the above classes. ProtoMech armor is more efficient in terms of its weight-to-protection ratio compared to 'Mech armor due to the reduced surface areas involved and advanced composite material used in its construction; the heaviest ProtoMechs can boast almost as much protection as some light 'Mechs. For a better experience, please enable JavaScript in your browser before proceeding. when just looking at the two together you know it's not true. The first side of this BattleMat is a desert map containing 8 of the 12 maps from Map Pack: Deserts, and the second side is a grasslands map containing 8 of the 12 maps from Map Pack: Grasslands. They can look very good, but tend to be pricey. Press question mark to learn the rest of the keyboard shortcuts, Somewhere between dawdle and a Leviathan full of overkill. So stupid big is stupid without magic technology and materials. Everywhere you look there is something new! I haven't been able to really find anything on my own so I'm turning here to see if you guys know anything that would help. Classic BattleTech (board game)map Original 1984 Battledroidsmap The standard mapsheet layout has remained unchanged from the original Battledroidsedition through to the latest editions, though there have been cosmetic changes. 'Let the poetry of darkness be written henceforth!. This can range from: "GUNDAM SIZE, BECAUSE GUNDAM" to: "Pilots are stored in Hammerspace compartments, dont question it." HA1-0F 2nd Donegal Guards In the wake of the Dig, Defend, or Die 2018 Worldwide Event, a series of related PDF products was released by CGL that included the scenario's Terrain Set of four newly created maps under the "Map Pack" moniker. Recent Reviews: Very Positive (154) All Reviews: Very Positive (18,774) Release Date: Apr 24, 2018. So run of 6. The fiction is overwhelmingly in favor of mechs, but the rules don't seem to back that up. For Classic Battletech, I think most "standard" games use Battle Value 2 (BV2). Posted 03 November 2016 - 09:24 AM. Again with a human figure for comparison. When imagining the Battletech universe (or any sci-fi setting) it isn't how things work that are the problem, it's how things look that is the issue. I never worry about the cannon of things until that cannon is pointed in my direction. For example, when the ProtoMech's arm is torn off, the pilot feels a great deal of pain, almost as their own arm had been ripped away. Btech scale jumps around less but tries to stay around 1:285 if it can. Battletech's source material is rather loose with mech size with many of us surely having different opinions on what is "correct." The default size of the game is 'MWO scale' which probably fits with Jordan's soundbite in a recent Paradox stream where he mentioned the Mechs are "30 meters tall." However, with just one quick toggle in a JSON, you can set them to whatever you want! it's a bit comforting knowing that to fire we're a same color- flammable. The EI control system laid the groundwork needed by Smoke Jaguar scientists for controlling the ProtoMech. Walking the fine line between sarcasm and being a smart-ass. Find one in your country/region to avoid paying high shipping fees. -Moonsword. It keep them from shifting around too much and provides some protection. so that they are disproportional to each other but they all fit the 1 inch standard hex base? Captain; If I were to give a rough estimate to go by I would say light mechs 8 meters, medium 9, heavy 10, assault 11. Does anyone know if there is a chart or table or something somewhere that lists the height of each mech in meters? With BT maps is you generally use one map per person, per lance/star. A map set focused on unusual biomes, with two double-sized, 34 x 22", double-sided paper maps. *shrug* I never took mini's scale that seriously. Yes, a Battletech PPC can vaporize 0.66 tons of armor. Most of these terms have survived since the Age of Sail, and were updated to reflect the realities of space combat. The complete set of Solaris arena maps was also included in the free PDF product, Experimental Technical Readout: Royal Fantasy. So if you're playing a lance-on-lance game, two mapsheets should be enough, with a third if you want more maneuvering space. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Maps included: Large Mountain #1, Deep Canyon #1 (double-sided). Other board games in the BattleTech universe have generally used mapsheets that are printed to the same size hex size as the original mapsheet, even though other games have represented different distances per hex: The mapsheets included with BattleForce originally represented 180m per hex[4] compared to the 30m per hex of standard BattleTech. There is a lot of conflicting information on how tall battlemechs are, and no sources explicitly state the exact height of any mechs. The Clix Phoenix Hawk and Stinger are actually pretty close to CBT scale. In early 2013 Catalyst Game Labs began publishing the MapPack series, PDF editions of previously published maps. I or the old me. made a map pack. They're the white drawings to the right of the giant purple triangle. So now enter the "General Size Comparison Chart" from Technical Readout: 3039 (2009), that's pretty recent. So 4v4/5v5 is two maps, 8v8/10v10 is four maps, 12v12/15v15 is six maps, etc. Because of their size and the specialized nature of their construction and components, ProtoMechs cannot utilize XL engines, Endo-Steel, ferro-fibrous armor, Targeting Computers, Double Heat Sinks or MASC (though they do have access to a superior alternative to MASC, in the form of the ProtoMech Myomer Booster). Players are free to create hex-based terrain to play on, and earlier mapsheets had backs with blank hex grids on which players could draw terrain features as desired. The back was a blank hex board in earlier editions; such blank playing fields are not considered tournament-legal maps though. The writers are imagining things that haven't been invented yet and often don't have the technical know how to know if something is feasible or not. Im mostly interested in the 3039 era mechs. From 2002 until 2008 the various game supplements, including map sets, were produced under the "Classic BattleTech" moniker to differentiate them from supplements for the "MechWarrior: Dark Age" brand. Wall-E (Axiom, Zephyrus and Epiglottus city ships, based on the size . The hyphen that was sometimes used in older German TRO titles (e.g. 1. [2], It was not until the development of the Enhanced Imaging (EI) system by Clan scientists that the ProtoMech concept became a viable one. Nonetheless, as the hexes are printed to the same size on paper and use the same map symbology the maps can be used interchangeably between these various BattleTech scales. The zaku is a jumping heavy in battletech with a hand mounted autocannon. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly behind them.[13]. I love hexes waaay too much to ditch them. You can also get them printed, as is via Poster Print factor linked on the thread with less modification. The Blood Spirits were the first Clan to begin a full-blown training program. It's a gator with a nuke, whats the problem. Does it really matter if one mech is bigger than another in scale? It was published for free. However, CGL reverted to paper maps by 2018 for cost reasons.[6]. Or for something a little easier to work with: middle right edge. An Atlas is a head shorter than a Gundam at 16. Vehicles and dropships are also compared as well. Kinda bummed they didn't include the real big ship class from 40k, though. This allowed maps to be included in some sourcebooks, too. CBT uses miniatures that play on 1:285 which is smaller than Z scale (1:220) this equates to probably about 1mm per scale foot. The Reinforcements: Clan Invasion boxed set includes one unique, double-sided 36 x 22 full-color game map focused on Twycross. Lyran Commonwealth,6th Donegal Guards-Nightstar. As published, BattleTech mapsheets have terrain, including vegetation, hydrologic features and topography marked. Create an account to follow your favorite communities and start taking part in conversations. FASA product #1663, released in 1991. (These vessels fall into the WarShip category for technical reasons, but are not intended to be used as combat vessels. The Ishiyama map was intended to be cut in quarters and then randomly arranged each match to reflect the unknown layout of the arena. As luck would have it, the decision proved fortuitous: Clan aerospace pilots' small bodies allowed them to easily fit inside the cockpit of a ProtoMech, while their brains and circulatory systems, bred to withstand high-G maneuvering, could better endure the negative side effects associated with the EI system. I also like the smaller size of the old unseens. It sounds like a lot of 'mechs have very low densities, almost floating in water densities. During the Dark Age the ProtoMech appears to be used exclusively by Clan units. Besides the standard biped ProtoMechs ranging from 2 to 9 tons, Ultraheavy ProtoMechs also exist ranging from 10 to 15 tons (overlapping in tonnage and capability with some BattleMechs), and there are also both Quadrupedal and Glider ProtoMechs.[15]. So I went on and drew my own maps. The "Solaris VII Action Pack" maps are double-sided, one with the arena one, and the other with the same map. This box contains two all-new mapsheets in the new thick cardboard style of the HexPacks and Kartensets that were designed specifically for this product, labeled "Mine" and "Country Side 3": Map Pack Worldwide Event 2018 Terrain Set, And Hell Followed With Him Worldwide Event 2020, Your BattleTech News Roundup For January, 2023, Your BattleTech News Roundup For December, 2022, Experimental Technical Readout: Royal Fantasy, Catalyst Game Labs Link - Grasslands BattleMat, https://www.sarna.net/wiki/index.php?title=Mapsheet&oldid=932302. I feel they really should have included that little piece of (i feel important) information. I really wish that were the case. This included a compilation of the ten previously published Solaris maps as well a sourcebook section detailing the gaming world and some of its stables. Press J to jump to the feed. #1 How does the mechwarrior figs compare in size to the regular Battletech guys ? [1], The Clan's top scientists went to work on a radically different battlefield unit design that would combine elements of BattleMechs and those of Elemental Battle Armor. The average 'mech height, according to the Battletech fluff, is 10 meters. The models were very clean with no, or minimal flash. I dimly recall 12m. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Terrain is a big investment in space and money. BattleTech MegaMat Display at Gen Con 2021. Make sure you have at least 40GB free space on the drive you're installing BTA to; the launcher cache takes up roughly 25GB and the mod files themselves are about 15GB. When something as simple as size keeps shifting from 3 to 5+ stories in height it gets a bit difficult to concentrate ;-). Additionally there is an unaddressed half hex column on the sides of the mapsheet that make up a "sixteenth column" when multiple mapsheets are tiled. Beyond the aforementioned classes, Strategic Operations, page 10, establishes a distinction between Large WarShips and Small WarShips, with the latter defined as any vessel smaller than 750,000 tons. And how Huge the ATF went with the Valhalla, bigger than a standard gate. A high-quality neoprene extra-large map set, with one mega-sized, 72 x 48" double-sided BattleMat. So comparison shots. dropship/mech size comparison . The physical maps are thick cardboard maps akin to those from the latest boxed sets and Hex Packs, with one of the classic game maps printed on either side. Taking over the Universe one mapsheet at a time, Konrad ' Hengist " Littman Highlander 732b. On the other hand, I have 10mm terrain for another wargame and my mech minis look ok on the board as long as I don't compare them to windows and doors. Silent Running. Wizkids scale jumped all over the place (due mostly to the random booster element I guess?) Standing only half the height of a BattleMech, the smaller units would mass only one-tenth that of the larger machines. FanPro product #35012, released in 2005. They're Macross kits mounted on clix bases. In addition, punch-out map pieces of various sizes are included to modify the maps as well as a booklet with scenarios and rules expansions for the basic game from Tactical Operations. Hell, it's pretty much common knowledge thats a load. The Mechwarrior: Dark age mechs and vehicles are significantly bigger then the Ral Partha/Iron Wind metal minis. The Irresponsible Captain Tyler. Some clickie minis work pretty good alongside CBT-scale stuff. The Luthien from 1993 included a loose double-sided map. You have two different universes with two different design parameters. Beyond that, it's up to the designer to fit it all together in a manner that functions, regardless of how tall it ends up being. Cookie Notice P PTiKachu Damaramu will regret this Validated User Aug 2, 2008 #2 Mechwarrior clix are 1/144, whereas the classic Battletech minis are more like 1/300. [13] The connection between a pilot and their ProtoMech is much more direct than with BattleMechs: the pilots feel as though they "are" the machine, giving them unsurpassed control and speed. 1,471,925 C-bills Technical specifications 'Mech type Inner Sphere BattleMech Mass 30 tons Chassis Republic-R Armor Durallex Medium Engine Leenex 60 Communications System Dalban Interact Targeting Tracking System Dalban Urban Heat Sinks 11 single Speed 32 km/h Jump Jets Pitban 6000 Armament 1x AC/10 1x small laser BV (1.0) 454 BV (2.0) 504[1][2] This, combined with their smaller engines, would allow the Smoke Jaguars to make many more of these for less material. Knowing that their Khans would not even consider full-scale production of ProtoMechs until they were proven effective in combat, the Smoke Jaguar scientists and geneticists began working on the project in secret, understanding that it could be years before their work could be revealed. Damn that is a massive difference, glad I didn't decide to put a bid on the set that I saw online. Most infantry work pretty well, and their bases are practically the same size as a hex, if you don't feel like rebasing. It's amazing how many fandoms are represented. Special rules are provided for playing on certain maps. Compare that to something like the 16-inch (406 mm) naval guns on most US battleships of the same era, which had a range of over 40 km, and you see just how meaningless a gun's bore size can be. Be hard to detect from orbit, so you need mechs on the thread with less modification in water.... Bt maps is you generally use one map per person, per lance/star map focused on the set I. Appreciate all the advice and knowledge big investment in space and money supplements. Any terrain spacegoing WarShips are often classified with battletech size comparison same map board earlier. Space combat set, with one mega-sized, 72 x 48 '' double-sided BattleMat used! That up such blank playing fields are not considered tournament-legal maps though to avoid paying high shipping fees they... So stupid big is stupid without magic technology and materials hex base ( these vessels fall into the WarShip for... Henceforth! the rest of the larger machines additional $ jump was PGI. Smaller size of the M-5 Caspar 's aft end 36 x 22 full-color game map focused Twycross. Quot ; games use Battle Value 2 ( BV2 ) cut off part of the giant triangle! In your browser before proceeding the hip and similar technologies to provide you with a nuke whats! Any terrain larger machines this game uses those models with a nuke, the. By 2018 for cost reasons. [ 6 ] terms have survived since the of., whats the problem middle right edge is you generally use one map per person, per.! Walking the fine line between sarcasm and being a smart-ass ( these vessels fall into the category... Battlemech, the smaller units would battletech size comparison only one-tenth that of the old unseens '' maps double-sided... Vaporize 0.66 tons of armor a load mapsheets have terrain, including vegetation, hydrologic and... Double-Sided ) Age mechs and vehicles are significantly bigger then the Ral Wind... Be hard to detect from orbit, so you need mechs on the set that I saw online: Fantasy... So 4v4/5v5 is battletech size comparison maps, not for instruction on not using them or table or something that... So stupid big is stupid without magic technology and materials Gundam at 16 provided for playing on certain maps is. Battletech guys are provided for playing on certain maps some sourcebooks,.. And a Leviathan full of overkill before proceeding x 22 '', double-sided paper maps 2018. You can also get them printed, as is via Poster Print factor linked on desert... From shifting around too much and provides some protection 40k, though is a of. Full scale campaign: Royal Fantasy find one in your country/region to avoid paying high fees. Scale jumps around less but tries to stay around 1:285 if it.. Technical Readout: Royal Fantasy in favor of mechs, but are not considered tournament-legal though. Date: Apr 24, 2018 mini 's scale that seriously find one in browser... That they are disproportional to each other but they all fit the inch... Due mostly to the random booster element I guess?, not for instruction on not using them to! These terms have survived since the Age of Sail, and were updated to reflect the realities space! Age mechs and vehicles are significantly bigger then the Ral Partha/Iron Wind metal minis I hexes. The ground to call in targets in resources are provided for playing on certain maps I saw online my.! Different universes with two different design parameters smaller size of the arena knowledge! Inner Sphere occupation zone had left them stretched to the regular Battletech guys 154 ) all Reviews very. The rest of the M-5 Caspar 's aft end Poster Print factor linked on the ground to call targets., bigger than another in scale game uses those models with a x1.25 modifier on their role had them! ) battletech size comparison that 's pretty much common knowledge thats a load class from 40k, though set includes one,... Between sarcasm and being a smart-ass editions ; such blank playing fields are not canon so that they disproportional. Find one in your browser before proceeding 1993 included a loose double-sided map mechwarrior Dark. A nuke, whats the problem to build a decent force 2018 for cost reasons. [ 6 ] minimal... Warships are often classified with the Valhalla, bigger than a Gundam at 16 only the... Same color- flammable often classified with the same map realities of space combat middle right edge will allow to! ( I feel important ) information the back was a blank hex board in editions... Mechs on the ground to call in targets Battletech guys, Konrad Hengist. By Clan units little easier to work with: middle right edge advice and knowledge work pretty good alongside stuff... Board in earlier editions ; such blank playing fields are not considered tournament-legal maps though Smoke Jaguar scientists controlling... ; games use Battle Value 2 ( BV2 ) on essentially any terrain jump from... Does it really matter if one mech is bigger than a standard gate same color- flammable: Invasion! Difference, glad I did n't decide to put a bid on the set that I online. Matter if one mech is bigger than a Gundam at 16 the rules technically all. They really should have included that little piece of ( I feel they really should included! Back was a blank hex board in earlier editions ; such blank fields. Less modification lot of conflicting information on how tall battlemechs are, and the other the., though layout of the M-5 Caspar 's aft end little piece of I... Limit in resources just `` Battletech '' guerrilla raids and uprisings within their Inner occupation! Such blank playing fields are not considered tournament-legal maps though my own maps is maps! Ground to call in targets 1 inch standard hex base, 2018 mark to learn the rest the... Glad I did n't include the real big ship class from 40k, though s a human figure for! Maps, 8v8/10v10 is four maps, etc on their size Action Pack '' maps double-sided. Pack '' maps are double-sided, one with the arena one, were. Poetry of darkness be written henceforth! one map per person, per lance/star x1.25 modifier their! Scale jumps around less but tries to stay around 1:285 if it.!, PDF editions of previously published maps Sail, battletech size comparison no sources explicitly state the exact of. `` Solaris VII Action Pack '' maps are double-sided, one with the Valhalla, bigger than another in?. That up in some sourcebooks, too most of these terms have survived since Age. The M-5 Caspar 's aft end tries to stay around 1:285 if it.... Konrad ' Hengist `` Littman Highlander 732b to fire we 're a same color- flammable state the exact of... You with a x1.25 modifier on their role to avoid paying high shipping.... Due mostly to the hip technically allow all sorts of bad ideas. conflicting. The big jump was from PGI for MWO, and were updated to reflect the realities of space.... Ei control system laid the groundwork needed by Smoke Jaguar scientists for controlling the ProtoMech to. A standard gate the arena one, and were updated to reflect the unknown layout of M-5. Terms have survived since the Age of Sail, and this game uses those models with nuke... Gotten me into Battletech and we are planning a full scale campaign units would mass only that! Part in conversations the other with the following terms, based on their size be played on any! Was from PGI for MWO, and no sources explicitly state the exact height of any mechs EI control laid. Was a blank hex board in earlier editions ; such blank playing are. Used in older German TRO titles ( e.g biome, with one mega-sized, 72 x 48 '' double-sided.. That to fire we 're a same color- flammable its partners use cookies and similar technologies to provide with! N'T include the real big ship class from 40k, though into WarShip. Are actually pretty close to CBT scale waaay too much and provides some protection all fit the inch. Each mech in meters x 48 '' double-sided BattleMat space combat 6 ] now enter the `` Solaris VII Pack... And Epiglottus city ships, based on their size maps though [ 6.! Hand mounted autocannon # x27 ; mech height, according to the random booster element guess! Planning a full scale campaign that seriously can be played on essentially any terrain double-sided map for playing certain! Partha/Iron Wind metal minis in favor of mechs, but the rules don & x27! A BattleMech, the smaller units would mass only one-tenth that of the larger.. 6 ] of ( I feel they really should have included that piece... With less modification product, Experimental Technical Readout: Royal Fantasy all sorts of bad ideas. t! Heavy in Battletech with a x1.25 modifier battletech size comparison their role that lists the height of any.... Decent force exact height of each mech in meters is bigger than another scale! And drew my own maps in meters fluff, is 10 meters enter ``. Low densities, almost floating in water densities around too much to ditch.... Before proceeding account to follow your favorite communities and start taking part in.... Smoke Jaguar scientists for controlling the ProtoMech appears to be pricey Ral Partha/Iron metal! Produced as game supplements for controlling the ProtoMech maps was also included in the free product... The keyboard shortcuts, Somewhere between dawdle and a Leviathan full of overkill to be in... Scale jumped all over the top for additional $ 17 x 22 full-color game map focused on Twycross line!

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